Gamification in the Classroom

Instructor

David Beyers

  • Learn at your own pace.
  • Enroll at any time.
  • Completion time frames vary for courses listed, but most take 3 or 4 months to complete.
  • You must have earned a bachelor’s degree if registering for credit.

Description

This course will explore the principles of gaming and gamification, as well as how these principles can impact - both positively and negatively - student engagement and success in the classroom. Participants will explore the key components of popular games and apply them to their own classroom procedures and pedagogy. The course will culminate in a Gamified Unit Outline in which participants will incorporate gamification principles and processes into a new or existing unit lesson. Popular tools for gamifying a classroom will also be explored.

Objectives

  • Examine the positive and negative aspects of gaming.
  • Apply best practices, strategies, and tools for gamifying classroom procedures and lessons.
  • Explore frameworks for gamification.
  • Develop a strategic gamification plan for an existing unit or project.

Cancellation Policy:

A minimum $20 processing fee will be assessed per person for cancellations received after registering for the course. Refunds are not issued after the start of the course or after access to the course has been provided. Please e-mail CEA at cea@continuingeducationassociates.com to request to cancel your completed registration.